Showing posts with label tyranids. Show all posts
Showing posts with label tyranids. Show all posts

Wednesday, 19 January 2011

Learnings of the Shas

Fighting Tyranids part two: Target Priority and Firepower Application.
In part one, I looked at splitting your opponents force to weaken the army and synapse web. In this second part I'm going to look at how you should select targets and what sort of weapons you should be using.

Sunday, 16 January 2011

Learnings of the Shas

Fighting Tyranids part 1: Synapse and Separation.
For the first article of this series, I'll start with what I consider to be the main weakness of a Tyranid force.
The Synapse requires you to keep all you're non-Synapse creatures within 12" of a Synapse creature or they will stop being fearless and revert to their not very high base leadership. This means if you're opponent is running gaunt swarms, hive guard, etc, they will need to be babysat by a Synapse creature. Killing off said synapse creature ruins the moral of the non-Synapse unit and makes them more susceptible to fleeing. Killing these big nasties is quite difficult but not impossible, something I'll be covering in part 2. The important thing is if you can split the swarm into little groups and limit the Synapse web, they become easier to fight off.